For AI agents: the complete documentation index is available at /llms.txt, the full documentation bundle is available at /llms-full.txt, and this page is available as Markdown at /server/interfaces/EntityVisibilityRules.md.

Interface: EntityVisibilityRules

entity

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根据它所追踪实体的状态控制路径点的可见性。这些规则允许通过实体条件(如潜行、隐形和死亡状态)来过滤路径点的可见性。

Controls when a waypoint is visible based on the state of the entity it tracks. These rules allow filtering waypoint visibility by entity conditions like sneaking, invisibility, and death state.

Extended by

Properties

showDead?

optional showDead?: boolean

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Remarks

控制当被追踪实体死亡时是否显示路径点。如果未定义,默认为 true

Controls whether the waypoint is shown when the tracked entity is dead. If undefined, defaults to true.


showInvisible?

optional showInvisible?: boolean

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Remarks

控制当被追踪实体隐形时是否显示路径点。如果未定义,默认为 true

Controls whether the waypoint is shown when the tracked entity is invisible. If undefined, defaults to true.


showSneaking?

optional showSneaking?: boolean

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Remarks

控制当被追踪实体潜行时是否显示路径点。如果未定义,默认为 true

Controls whether the waypoint is shown when the tracked entity is sneaking. If undefined, defaults to true.

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