For AI agents: the complete documentation index is available at /llms.txt, the full documentation bundle is available at /llms-full.txt, and this page is available as Markdown at /server/classes/PlayerWaypoint.md.

Class: PlayerWaypoint

player

Beta

跟踪玩家位置的导航点。扩展 EntityWaypoint,增加了特定于玩家的可见性规则,如隐藏状态和旁观者模式。

Waypoint that tracks a player's position. Extends EntityWaypoint with additional player-specific visibility rules such as hidden state and spectator mode.

Extends

Constructors

Constructor

new PlayerWaypoint(player, textureSelector, playerRules, color?): PlayerWaypoint

Beta

Parameters

player

Player

textureSelector

WaypointTextureSelector

playerRules

PlayerVisibilityRules

color?

RGB

Returns

PlayerWaypoint

Throws

This function can throw errors.

InvalidWaypointTextureSelectorError

Overrides

EntityWaypoint.constructor

Properties

color?

optional color?: RGB

World Mutation Beta

Remarks

Optional RGB color tint applied to the waypoint icon. If not specified, the waypoint uses its default color.

应用于路径点图标的可选 RGB 颜色色调。如果未指定,路径点将使用其默认颜色。

Inherited from

EntityWaypoint.color


entity

readonly entity: Entity

Beta

Remarks

The entity being tracked by this waypoint.

Throws

This property can throw when used.

InvalidWaypointError

InvalidWaypointTextureSelectorError

Inherited from

EntityWaypoint.entity


entityRules

readonly entityRules: EntityVisibilityRules

Beta

Remarks

The visibility rules that control when the waypoint is shown based on the entity's state (e.g., sneaking, invisible, dead).

Throws

This property can throw when used.

InvalidWaypointError

InvalidWaypointTextureSelectorError

Inherited from

EntityWaypoint.entityRules


isEnabled

isEnabled: boolean

World Mutation Beta

Remarks

Controls whether the waypoint is currently displayed on the player's screen. When disabled, the waypoint is hidden but remains valid.

控制路径点当前是否显示在玩家的屏幕上。禁用时,路径点会被隐藏但仍保持有效。

Inherited from

EntityWaypoint.isEnabled


isValid

readonly isValid: boolean

Beta

Remarks

Returns whether the waypoint is currently valid. A waypoint becomes invalid when its tracked entity is no longer valid.

返回路径点当前是否有效。当路径点跟踪的实体不再有效时,路径点将变为无效。

Inherited from

EntityWaypoint.isValid


playerRules

readonly playerRules: PlayerVisibilityRules

Beta

Remarks

控制导航点何时基于玩家状态显示的 PlayerVisibilityRules(例如隐藏、旁观者模式、旁观者查看其他旁观者)。

The PlayerVisibilityRules that control when the waypoint is shown based on the player's state (e.g., hidden, spectator mode, spectator viewing another spectator).

Throws

This property can throw when used.

InvalidWaypointError

InvalidWaypointTextureSelectorError


textureSelector

textureSelector: WaypointTextureSelector

World Mutation Beta

Remarks

The WaypointTextureSelector that determines which icon texture is displayed for the waypoint based on distance or other criteria.

根据距离或其他条件确定路径点显示哪种图标纹理的 WaypointTextureSelector

Inherited from

EntityWaypoint.textureSelector

Methods

getDimensionLocation()

getDimensionLocation(): DimensionLocation

World Mutation Beta

Returns

DimensionLocation

Remarks

Gets the current DimensionLocation of the waypoint. For entity waypoints, this returns the entity's current position. For location waypoints, this returns the stored location.

获取路径点的当前 DimensionLocation。对于实体路径点,返回实体的当前位置。对于位置路径点,返回存储的位置。

Throws

This function can throw errors.

InvalidWaypointError

InvalidWaypointTextureSelectorError

Inherited from

EntityWaypoint.getDimensionLocation


remove()

remove(): void

World Mutation Beta

Returns

void

Remarks

Removes the waypoint from all locator bars it has been added to. This affects all players who have this waypoint in their locator bar.

从所有已添加的定位栏中移除该路径点。这会影响所有在其定位栏中拥有此路径点的玩家。

Inherited from

EntityWaypoint.remove

同领域相关