For AI agents: the complete documentation index is available at /llms.txt, the full documentation bundle is available at /llms-full.txt, and this page is available as Markdown at /server/classes/EntityMovementSwayComponent.md.

Class: EntityMovementSwayComponent

entity component

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When added, this move control causes the mob to sway side to side giving the impression it is swimming.

Extends

Properties

entity

readonly entity: Entity

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Remarks

拥有此组件的实体。如果实体已被移除,则实体将为 undefined

The entity that owns this component. The entity will be undefined if it has been removed.

Throws

This property can throw when used.

InvalidEntityError

Inherited from

EntityBaseMovementComponent.entity


isValid

readonly isValid: boolean

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Remarks

返回该组件是否有效。如果组件的拥有者有效,并且满足组件所需的任何额外验证,则该组件被视为有效。

Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

Inherited from

EntityBaseMovementComponent.isValid


maxTurn

readonly maxTurn: number

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Remarks

该生物此移动模式的最大转弯速率。

Maximum turn rate for this movement modality of the mob.

Throws

This property can throw when used.

Inherited from

EntityBaseMovementComponent.maxTurn


swayAmplitude

readonly swayAmplitude: number

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Remarks

Amplitude of the sway motion.

Throws

This property can throw when used.


swayFrequency

readonly swayFrequency: number

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Remarks

Amount of sway frequency.

Throws

This property can throw when used.


typeId

readonly typeId: string

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Remarks

组件的标识符。

Identifier of the component.

Inherited from

EntityBaseMovementComponent.typeId


componentId

readonly static componentId: "minecraft:movement.sway" = 'minecraft:movement.sway'

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