For AI agents: the complete documentation index is available at /llms.txt, the full documentation bundle is available at /llms-full.txt, and this page is available as Markdown at /server/classes/EntityHealableComponent.md.

Class: EntityHealableComponent

entity component

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定义与此实体进行治愈的交互方式。

Defines the interactions with this entity for healing it.

Extends

Properties

entity

readonly entity: Entity

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Remarks

拥有此组件的实体。如果实体已被移除,则实体将为 undefined

The entity that owns this component. The entity will be undefined if it has been removed.

Throws

This property can throw when used.

InvalidEntityError

Inherited from

EntityComponent.entity


forceUse

readonly forceUse: boolean

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Remarks

决定是否可以在实体满生命值时使用物品。

Determines if an item can be used regardless of the entity being at full health.

Throws

This property can throw when used.


isValid

readonly isValid: boolean

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Remarks

返回该组件是否有效。如果组件的拥有者有效,并且满足组件所需的任何额外验证,则该组件被视为有效。

Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

Inherited from

EntityComponent.isValid


typeId

readonly typeId: string

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Remarks

组件的标识符。

Identifier of the component.

Inherited from

EntityComponent.typeId


componentId

readonly static componentId: "minecraft:healable" = 'minecraft:healable'

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Methods

getFeedItems()

getFeedItems(): FeedItem[]

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Returns

FeedItem[]

此组件关联的实体。

Entity that this component is associated with.

Remarks

一组可以专门治愈此实体的物品。

A set of items that can specifically heal this entity.

Throws

This function can throw errors.

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