For AI agents: the complete documentation index is available at /llms.txt, the full documentation bundle is available at /llms-full.txt, and this page is available as Markdown at /server/classes/PlayerCursorInventoryComponent.md.

Class: PlayerCursorInventoryComponent

player inventory component

Beta

表示玩家的光标背包。用于在背包 UI 中的容器之间移动物品。不适用于触屏控制。

Represents the players cursor inventory. Used when moving items between between containers in the inventory UI. Not used with touch controls.

Extends

Properties

entity

readonly entity: Entity

Beta

Remarks

拥有此组件的实体。如果实体已被移除,则实体将为 undefined

The entity that owns this component. The entity will be undefined if it has been removed.

Throws

This property can throw when used.

InvalidEntityError

Inherited from

EntityComponent.entity


isValid

readonly isValid: boolean

Beta

Remarks

返回该组件是否有效。如果组件的拥有者有效,并且满足组件所需的任何额外验证,则该组件被视为有效。

Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

Inherited from

EntityComponent.isValid


item?

readonly optional item?: ItemStack

Beta

玩家光标背包中当前的物品堆。

Remarks

The ItemStack currently in the players cursor inventory.

Throws

This property can throw when used.


typeId

readonly typeId: string

Beta

Remarks

组件的标识符。

Identifier of the component.

Inherited from

EntityComponent.typeId


componentId

readonly static componentId: "minecraft:cursor_inventory" = 'minecraft:cursor_inventory'

Beta

Methods

clear()

clear(): void

World Mutation Beta

清空玩家的光标背包。

Returns

void

Remarks

Clears the players cursor inventory.

Throws

This function can throw errors.

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