Class: PlayerSpawnAfterEventSignal
event playerBeta
注册一个在玩家在世界中生成(或重生后)并完全准备好时触发的事件。
Registers an event when a player is spawned (or re-spawned after death) and fully ready within the world.
Methods
subscribe()
subscribe(
callback): (arg0) =>void
World Mutation Early Execution Beta
Parameters
callback
(arg0) => void
Returns
(arg0) => void
Remarks
为此特定事件类型注册一个新的事件接收器。
Registers a new event receiver for this particular type of event.
unsubscribe()
unsubscribe(
callback):void
World Mutation Early Execution Beta
Parameters
callback
(arg0) => void
Returns
void
Remarks
取消注册一个玩家生成事件的事件接收器。
De-registers an event receiver for the player spawn event.
