Class: World
worldBeta
表示一个世界。包含了世界的各种状态,即一系列维度以及 Minecraft 的环境。
A class that wraps the state of a world - a set of dimensions and the environment of Minecraft.
Properties
afterEvents
readonlyafterEvents:WorldAfterEvents
Early Execution Beta
Remarks
包含适用于整个世界的一组事件。事件回调以延迟方式调用,且以读写模式执行。
Contains a set of events that are applicable to the entirety of the world. Event callbacks are called in a deferred manner. Event callbacks are executed in read-write mode.
allowCheats
实验性allowCheats:
boolean
Beta World Mutation
Remarks
启用或禁用作弊功能。
Enables or disables cheats.
beforeEvents
readonlybeforeEvents:WorldBeforeEvents
Early Execution Beta
Remarks
包含适用于整个世界的一组事件。事件回调以立即方式调用,且以只读模式执行。
Contains a set of events that are applicable to the entirety of the world. Event callbacks are called immediately. Event callbacks are executed in read-only mode.
Example
customCommand.ts
gameRules
readonlygameRules:GameRules
Beta
Remarks
适用于该世界的游戏规则。
The game rules that apply to the world.
isHardcore
readonlyisHardcore:boolean
Beta
primitiveShapesManager
readonlyprimitiveShapesManager:PrimitiveShapesManager
Beta
Remarks
用于在世界中添加和移除原始文本对象的管理器。
Manager for adding and removing primitive text objects in the world.
scoreboard
readonlyscoreboard:Scoreboard
Beta
Remarks
全局的、唯一的记分板对象。
Returns the general global scoreboard that applies to the world.
seed
readonlyseed:string
Beta
Remarks
世界的种子。
The world seed.
soundDefinitionRegistry
实验性
readonlysoundDefinitionRegistry:SoundDefinitionRegistry
Beta
Remarks
提供对当前世界已加载的声音定义的只读访问。
Provides read-only access to the sound definitions loaded for this world.
structureManager
readonlystructureManager:StructureManager
Beta
Remarks
返回与 Structure 相关 API 的管理器。
Returns the manager for Structure related APIs.
tickingAreaManager
readonlytickingAreaManager:TickingAreaManager
Beta
Remarks
用于添加、移除和查询资源包专用的常加载区域的管理器。
Manager for adding, removing and querying pack specific ticking areas.
Methods
broadcastClientMessage()
broadcastClientMessage(
id,value):void
Beta World Mutation
Parameters
id
string
消息的标识符。
The message identifier.
value
string
消息内容。
The message.
Returns
void
Remarks
一个仅供内部使用的方法,用于在客户端与服务端之间广播特定消息。
A method that is internal-only, used for broadcasting specific messages between client and server.
clearDynamicProperties()
clearDynamicProperties():
void
Beta
Returns
void
Remarks
清除该行为包在世界中所声明的一组动态属性。
Clears the set of dynamic properties declared for this behavior pack within the world.
getAbsoluteTime()
getAbsoluteTime():
number
Beta
Returns
number
自游戏开始以来流逝的时间,以刻为单位。
Remarks
获取自游戏开始以来流逝的时间(计算公式:day*24000+daytime)。
时间的流逝受到游戏规则 dodaylightcycle 的影响。
Returns the absolute time since the start of the world.
getAimAssist()
getAimAssist():
AimAssistRegistry
Beta
Returns
Remarks
该世界中可用的瞄准辅助预设与类别。
The aim-assist presets and categories that can be used in the world.
getAllPlayers()
getAllPlayers():
Player[]
Beta
Returns
Player[]
返回包含了游戏中所有玩家的对象的数组。
Remarks
获取一个包含了游戏中所有玩家的对象的数组。
Returns an array of all active players within the world.
Throws
This function can throw errors.
getDay()
getDay():
number
Beta
Returns
number
当前天数,由世界时间除以每天的刻数得出。新世界的天数为 0。
The current day, determined by the world time divided by the number of ticks per day. New worlds start at day 0.
Remarks
返回当前天数。
Returns the current day.
getDefaultSpawnLocation()
getDefaultSpawnLocation():
Vector3
Beta
Returns
主世界默认的出生点位置。默认情况下 Y 坐标为 32767,表示玩家出生高度不固定,将由周围方块决定。
The default Overworld spawn location. By default, the Y coordinate is 32767, indicating a player's spawn height is not fixed and will be determined by surrounding blocks.
Remarks
返回主世界默认的出生点位置。
Returns the default Overworld spawn location.
getDifficulty()
getDifficulty():
Difficulty
Beta
Returns
返回世界难度。
Returns the world difficulty.
Remarks
从世界中获取难度。
Gets the difficulty from the world.
getDimension()
getDimension(
dimensionId):Dimension
Beta
Parameters
dimensionId
string
要获取的维度的标识符。
The name of the dimension. For example, "overworld", "nether" or "the_end".
Returns
与 dimensionId 关联的维度对象。
The requested dimension
Remarks
由 dimensionId 获取维度对象。
Returns a dimension object.
Throws
若 dimensionId 不与任何维度关联,抛出 "Dimension '<dimensionId>' is invalid"。
Throws if the given dimension name is invalid
getDynamicProperty()
getDynamicProperty(
identifier):string|number|boolean|Vector3|undefined
Beta
Parameters
identifier
string
动态属性的标识符。
The property identifier.
Returns
string | number | boolean | Vector3 | undefined
返回动态属性 identifier 的值。属性的值尚未设定时,返回 undefined。
Returns the value for the property, or undefined if the property has not been set.
Remarks
获取由 identifier 指定的世界中已定义的动态属性的值。
Returns a property value.
Throws
若并未注册以 identifier 为标识符的动态属性,抛出 "Dynamic Property '<identifier>' is not defined" 。
Throws if the given dynamic property identifier is not defined.
Examples
incrementDynamicProperty.ts
incrementDynamicPropertyInJsonBlob.ts
getDynamicPropertyIds()
getDynamicPropertyIds():
string[]
Beta
Returns
string[]
处于活跃状态的动态属性标识符的字符串数组。
A string array of active dynamic property identifiers.
Remarks
获取在世界中已设置的动态属性标识符集合。
Gets a set of dynamic property identifiers that have been set in this world.
getDynamicPropertyTotalByteCount()
getDynamicPropertyTotalByteCount():
number
Beta
Returns
number
Remarks
获取动态属性的总字节数。可用于自行分析,确保不会存储过大的动态属性集合。
Gets the total byte count of dynamic properties. This could potentially be used for your own analytics to ensure you're not storing gigantic sets of dynamic properties.
getEntity()
getEntity(
id):Entity|undefined
Beta
Parameters
id
string
实体的 id。
The id of the entity.
Returns
Entity | undefined
所请求的实体对象。
The requested entity object.
Remarks
根据提供的 id 获取实体。
Returns an entity based on the provided id.
Throws
若提供的实体 id 无效,则抛出错误。
Throws if the given entity id is invalid.
getLootTableManager()
getLootTableManager():
LootTableManager
Beta
Returns
一个包含多种战利品生成方法的战利品表管理器。
A loot table manager with a variety of loot generation methods.
Remarks
返回一个可从各种来源生成战利品的管理器。
Returns a manager capable of generating loot from an assortment of sources.
getMoonPhase()
getMoonPhase():
MoonPhase
Beta
Returns
Remarks
返回当前时间的月相(MoonPhase)。
Returns the MoonPhase for the current time.
getPackSettings()
getPackSettings():
Record<string,boolean|number|string>
Early Execution Beta
Returns
Record<string, boolean | number | string>
Remarks
返回由资源包设置项的名称和值构成的映射。
Returns a map of pack setting name and value pairs.
getPlayers()
getPlayers(
options?):Player[]
Beta
Parameters
options?
可选的参数,用作于筛选指定条件的玩家。
注意,不能使用接口中的 type、location、maxDistance、minDistance 或 volume 属性。
Additional options that can be used to filter the set of players returned.
Returns
Player[]
A player array.
Remarks
列出世界上的玩家,可使用 options 指定的实体查询选项对其进行筛选。
Returns a set of players based on a set of conditions defined via the EntityQueryOptions set of filter criteria.
Throws
若向 options 传入的对象含有 type 属性,抛出 "command.generic.invalidPlayerType"。
若向 options 传入的对象含有 location、maxDistance、minDistance 或 volume 属性,抛出 "EntityQueryOptions property '<property>' is incompatible with function world.getPlayers"。
Throws if the provided EntityQueryOptions are invalid.
getTimeOfDay()
getTimeOfDay():
number
Beta
Returns
number
当前一天中的时间,以刻为单位,为 0 至 24000 之间的整数。
The time of day, in ticks, between 0 and 24000.
Remarks
返回当前一天中的时间。
Returns the time of day.
playMusic()
playMusic(
trackId,musicOptions?):void
World Mutation Beta
Parameters
trackId
string
声音项目的标识符,要求声音项目的类别为音乐(category: music)。
musicOptions?
可选,指定播放音乐使用的附加参数。
Returns
void
Remarks
停止正在播放的音乐,并开始向玩家播放指定音乐。播放类别不为音乐的声音项目不会有任何效果。
Plays a particular music track for all players.
Throws
This function can throw errors.
Example
playMusicAndSound.ts
queueMusic()
queueMusic(
trackId,musicOptions?):void
World Mutation Beta
Parameters
trackId
string
声音项目的标识符,要求声音项目的类别为音乐(category: music)。
Identifier of the music track to play.
musicOptions?
可选,指定播放音乐使用的附加参数。
Additional options for the music track.
Returns
void
Remarks
将音乐添加到播放列表。如果没有任何正在播放的音乐,将会开始播放音乐。播放列表中的音乐将会按照添加顺序播放(需要更多测试)。
Queues an additional music track for players. If a track is not playing, a music track will play.
Throws
An error will be thrown if volume is less than 0.0. An error will be thrown if fade is less than 0.0.
sendMessage()
sendMessage(
message):void
Beta
Parameters
message
string | RawMessage | (string | RawMessage)[]
将要广播的一段消息。
这段消息可能是一段字符串,或者符合 RawMessage 接口的对象,或是这两种类型的组合。
The message to be displayed.
Returns
void
Remarks
向所有玩家广播一条消息。
Sends a message to all players.
Throws
该方法在 message 格式不正确时会抛出错误。例如 score 的 name 为空字符串时。
This method can throw if the provided RawMessage is
in an invalid format. For example, if an empty name string
is provided to score.
setAbsoluteTime()
setAbsoluteTime(
absoluteTime):void
World Mutation Beta
Parameters
absoluteTime
number
世界时间,以刻为单位。
The world time, in ticks.
Returns
void
Remarks
设置世界时间。
Sets the world time.
setDefaultSpawnLocation()
setDefaultSpawnLocation(
spawnLocation):void
World Mutation Beta
Parameters
spawnLocation
出生点的位置。注意假定其位于主世界(overworld)中。
Location of the spawn point. Note that this is assumed to be within the overworld dimension.
Returns
void
Remarks
为所有玩家设置一个默认出生点位置。
Sets a default spawn location for all players.
Throws
若提供的出生点位置超出世界边界,则抛出错误。
Throws if the provided spawn location is out of bounds.
Error
LocationOutOfWorldBoundariesError
setDifficulty()
setDifficulty(
difficulty):void
World Mutation Beta
Parameters
difficulty
想要设置的世界难度。
The difficulty we want to set the world to.
Returns
void
Remarks
设置世界难度。
Sets the worlds difficulty.
setDynamicProperties()
setDynamicProperties(
values):void
Beta
Parameters
values
Record<string, boolean | number | string | Vector3 | undefined>
由键值对组成的记录,每个条目对应一个动态属性。若数据值为 null,则会移除该属性。
A Record of key value pairs of the dynamic properties to set. If the data value is null, it will remove that property instead.
Returns
void
Remarks
同时设置多个动态属性为指定值。
Sets multiple dynamic properties with specific values.
Throws
This function can throw errors.
setDynamicProperty()
setDynamicProperty(
identifier,value?):void
Beta
Parameters
identifier
string
动态属性的标识符。
The property identifier.
value?
string | number | boolean | Vector3
要设定的值,值的类型必须与动态属性注册的类型相同。若值为 null,该属性将被移除。
Data value of the property to set. If the value is null, it will remove the property instead.
Returns
void
Remarks
为世界动态属性 identifier 设置一个值。
Sets a specified property to a value.
Throws
若并未注册以 identifier 为标识符的动态属性,抛出 "Dynamic Property '<identifier>' is not defined"。
若动态属性的类型不符合值的类型,抛出 "Type mismatch for dynamic property '<identifier>'"。
若动态属性的类型为字符串,且值在使用 UTF-8 编码后的字节长度大于动态属性所允许的最大长度,抛出 "Maximum string length exceeded (<length>/<maxLength>) for dynamic property '<identifier>'"。
Throws if the given dynamic property identifier is not defined.
Examples
incrementDynamicProperty.ts
incrementDynamicPropertyInJsonBlob.ts
setTimeOfDay()
setTimeOfDay(
timeOfDay):void
World Mutation Beta
Parameters
timeOfDay
number
一天内的时间,以刻为单位,介于 0 至 24000 之间。
The time of day, in ticks, between 0 and 24000.
Returns
void
Remarks
设置一天内的时间。
Sets the time of day.
Throws
若提供的一天内的时间不在有效范围内,则抛出错误。
Throws if the provided time of day is not within the valid range.
stopMusic()
stopMusic():
void
World Mutation Beta
Returns
void
Remarks
停止客户端中正在播放的所有音乐曲目(需要更多测试)。
Stops any music tracks from playing.
