Interface: EntityVisibilityRules
entityBeta
根据它所追踪实体的状态控制路径点的可见性。这些规则允许通过实体条件(如潜行、隐形和死亡状态)来过滤路径点的可见性。
Controls when a waypoint is visible based on the state of the entity it tracks. These rules allow filtering waypoint visibility by entity conditions like sneaking, invisibility, and death state.
Extended by
Properties
showDead?
optionalshowDead?:boolean
Beta
Remarks
控制当被追踪实体死亡时是否显示路径点。如果未定义,默认为 true。
Controls whether the waypoint is shown when the tracked entity is dead. If undefined, defaults to true.
showInvisible?
optionalshowInvisible?:boolean
Beta
Remarks
控制当被追踪实体隐形时是否显示路径点。如果未定义,默认为 true。
Controls whether the waypoint is shown when the tracked entity is invisible. If undefined, defaults to true.
showSneaking?
optionalshowSneaking?:boolean
Beta
Remarks
控制当被追踪实体潜行时是否显示路径点。如果未定义,默认为 true。
Controls whether the waypoint is shown when the tracked entity is sneaking. If undefined, defaults to true.
