For AI agents: the complete documentation index is available at /llms.txt, the full documentation bundle is available at /llms-full.txt, and this page is available as Markdown at /server/classes/PlayerSpawnAfterEventSignal.md.

Class: PlayerSpawnAfterEventSignal

event player

Beta

注册一个在玩家在世界中生成(或重生后)并完全准备好时触发的事件。

Registers an event when a player is spawned (or re-spawned after death) and fully ready within the world.

Methods

subscribe()

subscribe(callback): (arg0) => void

World Mutation Early Execution Beta

Parameters

callback

(arg0) => void

Returns

(arg0) => void

Remarks

为此特定事件类型注册一个新的事件接收器。

Registers a new event receiver for this particular type of event.


unsubscribe()

unsubscribe(callback): void

World Mutation Early Execution Beta

Parameters

callback

(arg0) => void

Returns

void

Remarks

取消注册一个玩家生成事件的事件接收器。

De-registers an event receiver for the player spawn event.

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