For AI agents: the complete documentation index is available at /llms.txt, the full documentation bundle is available at /llms-full.txt, and this page is available as Markdown at /server/classes/EntityNpcComponent.md.

Class: EntityNpcComponent experimental

entity component

Beta

为实体添加 NPC 功能,如自定义皮肤、名称和对话交互。

Adds NPC capabilities to an entity such as custom skin, name, and dialogue interactions.

Extends

Properties

defaultScene

defaultScene: string

World Mutation Beta

Remarks

当玩家首次与 NPC 交互时打开的 DialogueScene。

The DialogueScene that is opened when players first interact with the NPC.


entity

readonly entity: Entity

Beta

Remarks

拥有此组件的实体。如果实体已被移除,则实体将为 undefined

The entity that owns this component. The entity will be undefined if it has been removed.

Throws

This property can throw when used.

InvalidEntityError

Inherited from

EntityComponent.entity


isValid

readonly isValid: boolean

Beta

Remarks

返回该组件是否有效。如果组件的拥有者有效,并且满足组件所需的任何额外验证,则该组件被视为有效。

Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

Inherited from

EntityComponent.isValid


name

name: string

World Mutation Beta

Remarks

NPC 显示给玩家的名称。

The name of the NPC as it is displayed to players.


skinIndex

skinIndex: number

World Mutation Beta

Remarks

NPC 将使用的皮肤索引。

The index of the skin the NPC will use.


typeId

readonly typeId: string

Beta

Remarks

组件的标识符。

Identifier of the component.

Inherited from

EntityComponent.typeId


componentId

readonly static componentId: "minecraft:npc" = 'minecraft:npc'

Beta

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